Saturday, March 31, 2007
Games as Art
the argument has been around for quite a while now, but The Marriage is one that takes abstraction to a new level.
the game's creator can sum it up....
The Marriage is intended to be art. No excuses or ducking. As such its certainly meant to be enjoyable but not entertaining in the traditional sense most games are. This means I am certain to be perceived as being pretentious by some who read this, my apologies. This is also a very difficult game to understand, again my apologies.
Initially you have two squares a blue and a pink, on screen.
Soon different coloured circles will enter and leave the play space.
You have two controls.
1.) When you mouse over the blue or pink square the blue square reduces in size and both squares move towards each other.
2.) When you mouse over a circle it disappears and the pink square gets smaller.
When the edge of the blue square collides (or “kisses”) with the edge of the pink square (but not when they overlap): the blue square shrinks slightly and becomes more transparent. The pink square grows slightly and becomes less transparent. When the blue square touches any coloured circle but black then the blue square becomes less transparent and grows in size to a significant degree. When the pink square touches any coloured circle but black then the pink square grows in size slightly. When the pink or blue square touch a black circle they shrink significantly. As time passes the pink square becomes more transparent. When squares collide with things then a white bar at the bottom of the screen increases in size. When either the pink square of blue square shrink to nothing or become totally transparent then the game is over. The general game flow will be balancing the need to have the pink & blue squares “kiss” to insure the pink square does not fade from the marriage versus the blue square needing to touch the circles to insure it does not fade. The game is my expression of how a marriage feels. The blue and pink squares represent the masculine and feminine of a marriage. They have differing rules which must be balanced to keep the marriage going. The circles represent outside elements entering the marriage. This can be anything. Work, family, ideas, each marriage is unique and the players response should be individual. The size of each square represents the amount of space that person is taking up within the marriage. So for example we often say that one person’s ego is dominating a marriage or perhaps a large personality. In the game this would be one square being so large that the other one simply is trapped within the space of it unable to get to circles and more importantly unable to “kiss” edge to edge. The transparency of the squares represents how engaged that person is in the marriage. When one person fades out of the marriage and becomes emotionally distant then the marriage is over.
kermit, you need help.
Friday, March 30, 2007
weird ass Viva Pinata commercial
OMG HANG 'EM HIGH!!!!!!!!!!!
out now on marketplace....
oops. April 17th.
and now, a cute kid.
Thursday, March 29, 2007
Grand Theft Auto IV
Wow, they used the music to Koyaanisqatsi!!!!!
is this new york??
wow, that street looks like shit.....
glad to see the humor's intact....
is this guy russian??
considering the controversy the immigrant debate is creating, it's no surprise GTA is making the main character a "criminal immigrant"
it IS new york!!!!
maybe the game takes place in the entire WORLD!!!!!!
looks like in-game engine, but i'm not sure it is yet.....
gah, it's over ALREADY????????
watch it again!!!!
Wednesday, March 28, 2007
This image is bullshit
OMG Ninja Gaiden on the DS!@!!!1!!@!!@!!
Ign reports that Team Ninja's mysterious new project is in fact Ninja Gaiden:Dragon Sword. Controlled entirly with the touch pad, it is played holding the DS like a book, a-la Brain Age.
here's to hoping this isn't a april fool's day joke......
So i just read a post on that said that the Mexico City police were starting a program to entice the population to exchange pistols and other weapons for computers and Xboxs.
Launching the program on Tuesday in the notorious inner-city barrio of Tepito, which police stormed last month, city police chief Joel Ortega said anyone who turns in a high-caliber weapon like a machine gun will get a computer.Police who have raided vice-ridden Mexico City neighborhoods in a push against drug violence hope to take guns off the streets by offering to swap them for computers and video-game consoles. Owners can swap smaller guns for cash or Microsoft Corp.'s Xbox video-game consoles under the plan.Organizers say they have 100 computers ready for the first wave of the program, each worth 8,500 pesos ($769) and equipped with software donated by Microsoft. On the first day, Olayo said the city received 17 guns, including 12 from Tepito.
This needs to be expanded to the U.S.
Tuesday, March 27, 2007
A Distant Thunder
I'm hearing rumblings from the intertubes, whispers and buzz growing louder and louder.It seems like more than a few sites have been speculating on the reason for Xbox Live's downtime today. Could this point to the imminent release of the Halo 3 beta????
Boy, i sure hope so, but i'm not counting on it. It would be a great way to relieve the XBL network of the millions (and MILLIONS) of halo freaks who would download the beta as soon as it popped up.
on a side note, i've been watching this story closely all evening, and I've just got to say that Microsoft has probably the best community "face" of the big 3 (Sony, MS and Nintendo). Major Nelson has been updating his blog and something called Twitter, giving the Live fans updates constantly and keeping the info lines open. when you have a question about the Xbox 360 or XBL, it's nice to know there's someone listening.
them is some fast zombies.....
Monday, March 26, 2007
Super Mario MF Alpha
Salsa Dancing, Street Fighter style.
Shadowrun Beta footage
family stuff has kept me from updating this site for a few days. I've been waiting for a response from the shadowrun devs about the NDA being lifted, but all i've been able to come up with is a bunch of posts claiming that it has. Since i haven't heard anything to the contrary, here it goes.
In one sentence, Shadowrun is a mashup of Counterstrike's shop-for-abilities-and-guns-every-round structure and Halo's run and gun gameplay, with some seriously bad-ass magic and tech abilities thrown in. They use essence points, of which you have eight. using any of the tech or magic abilities consume essence, which regenerates when the effects of the tech or magic wear off. Basically, the game breaks down into a few phases.
You select your team, and what race you want to play as. Human, Elf, Troll or Dwarf. abilities and attributes are different for each race, as well as essence used for tech and abilities.
here you spend money to buy magic and tech, as well as weapons. you gain money by the usual methods, killing and completing objectives.
a FPS at heart, Shadowrun's gameplay is familiar enough for vets to pick up quickly, but the tech and magic are what make it a unique experience. here's a rundown of the different abilities, straight from the Shadowrun beta forums....
What are the different magics?
Tree of Life: Creates a magical tree that heals anyone, friend or foe, that stands under it. The tree is a physical object and provides cover and some concealment, though it can be shot and destroyed. It can heal a limited amount of health, after which it is destroyed. Healing your teammates with a tree of life will earn you money.
Resurrect: When you cast Resurrect it brings back to life any dead within a short radius, tying them to you. This is a powerful ability and will cost you some essence as an investment if anyone is actually resurrected. You can resurrect multiple nearby players in a single cast and a single investment by moving over multiple bodies while casting. You will make a portion of any money that the resurrected player earns.
If the resurrected player dies, they will not leave a body and cannot be resurrected again and you will regain the invested essence. Destroying enemy bodies will prevent the enemy team from resurrecting dead teammates.
If you die, any players that you have resurrected will start losing health at a fairly rapid rate. In this state, they can be re-resurrected by another teammate and saved, but if they are not, they will likely die in short order.
Strangle: Creates magical crystals that damage and drain essence from players that run into them. The crystals also attract and trap players for a short while, though the individual crystal is destroyed by this. Each cast of Strangle costs you some essence as an investment. When all of the crystals from a particular cast are destroyed, you will regain the invested essence. The crystals are useful for blocking routes and slowing enemy passage.
Gust: Creates a strong gust of wind that will disrupt enemy aim and send them flying, potentially off of ledges and to their doom. Gust is useful in denying opponents access to an area and also damages players that are smoked (see “Smoke” below).
Smoke: When you activate Smoke, there is a short delay as you smoke, after which you are unable to be damaged by anything other than Gust. While active, Smoke drains your essence to maintain itself, and will shut off when you use it again or when you run out of essence.
While assigned, smoke renders you invisible to Enhanced Vision and prevents enemies from locking onto you with Smartlink. See “What are the different techs?” below for details on these techs. While assigned, Smoke reduces the rate at which you regain essence.
Teleport: Teleport moves you roughly eight meters in the direction that you are moving, regardless of what is in the way. You can jump up and teleport to move through ceilings or can crouch and teleport to move through floors. Teleport is extremely versatile and finding good teleport routes through the map will allow you to quickly cover large distances, escape from a bad situation, or surprise your enemy.
In order to teleport you must be moving or crouched. Teleport also will not work through thick rock.
Summon: Summons a minion to attack your enemies. If you cast summon while targeting an enemy player, the minion will hunt them down, otherwise it will defend the area around where you targeted.
What are the different techs?
Glider: Gilder allows you to glide long distances through the air and will prevent you from taking falling damage while active. You can activate Glider by using its assigned button or, when it is assigned, by hitting the A button while in the air. Glider combined with teleport will make you extremely maneuverable. A small electromagnetic generator causes some initial lift when glide is activated.
Enhanced Vision: When activated, Enhanced Vision sends out a sonar-like pulse that will let you see both enemies and friends through walls, combined with a distance indicator to each contact. If you are close enough to a player, you will see their silhouette; otherwise you will see an icon representing them. Enhanced Vision does not show players that have Smoke assigned.
Players on the receiving end of a vision pulse will feel a distinctive rumble and will see a visual effect, telling them that they’ve been spotted. Be aware that, if an enemy on the receiving end of a vision pulse has Enhanced Vision assigned, you (and only you) will automatically show up to them, just as if they had activated it.
Smartlink: While active, Smartlink confers a number of advantages, but also adds a laser sight that makes you more visible to opponents. Smartlink helps to make firing your weapons more accurate, adds an additional level of zoom to each ranged weapon, and adds smart targeting that prevents you from damaging your teammates. Once activated, Smartlink remains on until you use it again to deactivate it.
AntiMagic Generator: The AntiMagic Generator creates devices that, once thrown into the world, absorb all magic within their area of effect. This will destroy trees of life, minions, and strangle vines as well as draining all essence from players within that area. When thrown, they will stick to almost anything that they hit and last for quite a while before running out of power. The devices can also be shot and destroyed. You start with four devices and will slowly regain them after using any of your initial four.
Wired Reflexes: While assigned, Wired Reflexes increases your movement speed, makes you jump higher, allows you to reload weapons faster, and gives you the ability to block some or all of most weapon attacks while you are wielding a katana, facing your attacker and not yourself attacking.
When activated, your movement speed increases even further, you jump even higher, and you reload weapons even faster, but activating Wired Reflexes costs you health, potentially even killing you.
with all these abilities, the gameplay is fast and furious, with spells being cast, people teleporting through walls and general chaos everywhere. it's fun and i got a kick out of gliding, teleporting up a floor and surprising enemies. if there's a complaint, it's that the weapon selection is pretty generic, with shotgun, pistol, sniper rifle, assault rifle all making a appearance, and a Kantana weapon that puts you into a third-person view a la Unreal Championship 2
I've been playing it for a few days now, and although the addition of tech and magic make it a refreshing change over cookie cutter FPS games, they also make it a bit too hardcore for my liking. I just don't think I'll dedicate enough time to it to give me an advantage. shit, i kept forgetting what magic was mapped to what button, so instead of casting a tree of life, i kept strangling myself. it sounds more funny than it is, especially when your teammates are giving you shit for fucking up.
more to come....
Saturday, March 24, 2007
the hand of god....
Friday, March 23, 2007
i can't say any more.
Wednesday, March 21, 2007
halo+crappy movie= bad-assness
So i just got through playing 18 holes on Tiger Woods 07 for the Wii, and boy do i feel ...sleepy. first things first, if you plan on playing this game with only the wiimote, get ready for some tired legs and arms. the game requires you to go through the full range of motion during a swing, and to do so, you must be standing up, unless you're one of those people who get around on basketballs. it's tiring if you're playing more than 3 games, so i'm gratfull they included a control scheme using the nunchuck. going back to the wiimote, your movements rarely coincide with what's going on onscreen. the biggest problems i had were with the tee shot and the putting. it's almost impossible to get a optimal shot off the tee, and although the putting green height and break indicators are the best ANY EA sports game have ever had, the motions aren't read very well. i even had a few cases of the wiimote acting on it's own, with no movement from me. It might seem like i'm knocking the game, but it does have it's moments of "holy shit did you see that fucking awesome shot!!!!" in multiplayer. i managed to hit 2 birdies, but finished the first game +27. that's horrible. My brother hit a 80 yard chip shot, and the game has a bad-ass slow motion-zoom-in-the-zone-quiet-falls-across-the-green "thing". very cool. the grapics in the game are better than i expected, but there's no draw distance to speak of, the course floats in space. we traded in 2 wii games and got it for free, so i can't complain.
Nintendo at a high school......again.......
Tuesday, March 20, 2007
the internet NEVER sleeps
Gangster of the Year
If you don't believe me, check it out. open a tab on the Cooking Mama site here, and then play the embedded video.
Holy Shit, It's a Katamari!!!!!!!
Saturday, March 17, 2007
big ol' heaping of post
wow. babies sure do love the wii......
super mario bros. theme......wait for it.......on drums!!!!!
life in japan must be so awesome....imagine a game like this in your arcade.....
Darren Aronofsky, the director of Pi and Requium for a Dream has directed a few commercials for Montana's meth project. they are :30 seconds of intensity, and watching them is shocking to say the least. I didn't know meth was this bad, so i'll steer clear. then again, it's probably not aimed at me, but at the kids.
Hey, i want to blow up some cool sandcastles, and then watch it in reverse. wha??? there's video ALREADY??? damn.
shiggy say wha??
yay, new Katamari Damacy tshirts!!!!
Friday, March 16, 2007
I douched my nose today.
My wife got me into listening to NPR a few years ago, when we met (again). Since then, I've been a fan of Car Talk and the recently cancelled Oddessy, with Gretchen Helfridge. I mostly listen in the morning, and last month i heard a story on 848 about something called nasal irrigation. here's a description.....
Nasal irrigation is an ancient personal hygiene practice, originating from the Yoga practice of Jala Neti (literally: "water cleansing"), which involves regularly flooding the nasal cavity with warm salty water. the saline solution rinses the nasal passages, clearing dried mucus and allowing the sinuses to drain freely. To practice nasal irrigation, fill a neti pot with a saline solution prepared according to the directions above. Stand over a sink and tilt the head to the side and slightly forward. Insert the spout of the neti pot into the upper nostril, allowing the saline solution to flow into the upper nostril, through the nasal passages, and out the lower nostril. Gently blow the nose, keeping both nostrils open. Then reverse the position and repeat on the other side. Use half a pot of saline solution on each side, or use the whole pot on one side and refill the pot to rinse the other side. Gently blow the nose again to release any remaining saline solution along with the pollen, dirt, dried mucus, and other debris that has been washed away. Some prefer to bend from the waist and let the head hang, allowing any remaining saline solution to drain out through the nostrils.
I followed the instructions in the packaging, which is 1/4 teaspoon of the salt per 8oz. of warm water. the effects were immediate and dramatic. i was finally getting the airflow through my big-ass nose that i SHOULD be getting!!!!! It felt great, and after doing both sides, i forced a shitload of what i can only describe as GUNK out of my nose. it's been about 30 minutes since i did this, and it still feels great. the instructions say it's safe to do every day, but i think I'll stick to once a week for now. but really, if you get a chance, try it.
It's fucking awesome.
Thursday, March 15, 2007
This Friday is a birthday. not just any birthday, it's Destructoid's birthday. Since it's launch last year, it's been #1 on my rss reader, and the BEST gaming blog on the internets. Other sites might be bigger, or have more visitors, but Destructoid is the only place you'll get a gamer's perspective on events and press releases, with no filler or PR speak. seriously, check them out. you won't be disappointed.
Wednesday, March 14, 2007
monkeys and bananas.
Monday, March 12, 2007
Friday, March 9, 2007
[DO NOT]Go see 300
Thursday, March 8, 2007
almost a year to the day, i get fucked again. Lollapalooza tickets went on presale this morning, and again i checked my email too late, and was stuck staring at this for an hour until the official announcement that they were sold out. FUCK FUCK FUCK!!!!!!
Wednesday, March 7, 2007
Super Paper Mario
Never got to play any of the previous Paper Mario games, but this Wii version has got me hooked. it seems like Nintendo (through the developer Intelligent Systems) have nailed the old-school vibe of the early Mario games and brought them kicking and Goomba-smashing into the next generation. flipping perspectives and getting 8-bit on the enemies looks like fun, and the art style is really cool, too. hopefully I'll be getting this game as soon as it comes out.
OMG, a PS3 game i want!!!
I left what i had written a few hours ago up, because i wanted to really see what this was all about. after watching and reading up on all the coverage, ( check out Gametab.com for most, if not all the relevant posts on all the major gaming sites..) I really REALLY like what Sony's doing here. yeah, it has nothing to do with games, but it has everything to do with community. I probably should step back and say it has nothing to do with games that i care about, since i won't be hosting backyard parties on my ps3. The idea of ripping off avatar creation, trophies and Second Life and mashing them all up is typical of Sony. The interface leaves something to be desired though, since zipping from site to site in your virtual home seems slow and typing out answers seems like the way to go. the Sims-like environment will appeal to a shitload of people, and microtransactions will cover the bottom line for Sony. I guess I'm intrigued by the idea of a worldwide virtual space but since Sony's said crazy ass things in the past(”Playstation 3 will be in 4D”), I'm not sure i really buy into this new direction. It seems cool, but how much time will you really invest in your virtual home?? and at what point can you justify spending ANY money on virtual furniture??
See for yourself where Sony's future lies......
Secret Orbs, with pics!!
If you've been having a problem getting all the Secret Orbs in Crackdown, here's a great resource to track down the bastards. it includes screenshots of all the locations, so get going!!!!
future of web interface
Tuesday, March 6, 2007
Rocky gets loud
the minimal comment edition.
clean up that nwa!!!
Monday, March 5, 2007
go, toad, go!!!!
Saturday, March 3, 2007
Sony vs. Kotaku, and the winner is..........
Wonder why Sony has been getting soo much bad press lately? why everyone is dissing the PS3 and calling out EVERY instance of their corporate stupidity??? From claiming that the rumble feature would not be missed in their PS3, to claiming that you can't find a PS3 in ANY store, Sony's PR people have stumbled and bumbled their way into 3rd place in the present console war. On Thursday,Brian Crecente from kotaku posted a story about a genuine bright spot for PS3 owners, after Phil Harrison himself teased it up the day before. You'd think that the attention he got from making that statement would fire up Sony fanboys, and whatever he was going to announce would be leaked, as so much is these days. Well, Sony came back and got all hissy with Kotaku, to the point that they threatened t blackball Kotaku and deny access to all Sony PR events at the upcoming GDC convention. "So, it is for this reason, that we will be canceling all further interviews for Kotaku staff at GDC and will be dis-inviting you to our media event next Tuesday. Until we can find a way to work better together, information provided to your site will only be that found in the public forum." What a bunch of assholes. I guess they think they can control who says what and when they say it, huh? After a few tense hours during which the internets imploded, Koktau and Sony kissed and made up. It just goes to show you how a company can be crucified for not embracing new media, and the uphill battle Sony has to win back the hearts of gamers. Tycho from Penny Arcade put it best...." Like some idiot alchemist they are able to transform good news into bad news, or turn gleaming triumph into wretched defeat." The Game Jew even whipped up a song for Crecente!!!!
Friday, March 2, 2007
A show about gamers that doesn't' suck??? this might be the first. It's a little crazy to pitch a show in a 1:44 min trailer, but I'm interested in where this goes. check out the official site here, with more info and a additional trailer.
skillz training, and a sequel
So a LOOOONG time ago, ( last year) a couple of kids made a bad-ass light saber duel video. I posted about it early in this blog's life, (before i knew how to embed videos) and internet fame followed. ( for them, not me.) well, the monkeys are back with Ryan vs. Dorkman 2, and it's just as good, if not better than the original.
On March 29th, Rockstar is promising a GTA IV trailer. It's got alot to live up too, but the inclusion of the Naturalmotion Euphoria physics system might lauch it over the new open world king, Crackdown.
Here's a video of the Naturalmotion engine in action.
Thursday, March 1, 2007
pirate baby cabana, baby b-boy
Subscribe to Posts [Atom]